Designing Design Systems to help you Design your Designs
August 11, 2021
The first of many parts to my series about creating and learning design systems. Follow along as I explore the design, technology, and operations that come with creating a design system.
June 21, 2021
Design systems have become a popular topic of discussion lately. The consistency, efficiency, and organization they bring can help perpetuate the mission and feel that a product is trying to convey. The advancement of these systems has driven me to my own deep dive, to learn how they work and how this value is provided. I walkthrough my process of setting up a Design System that includes work in Figma, Zeroheight, and StyleDictionary.
May 11, 2021
In my previous article, I explored gamepad/controller menu prototyping using Figma’s new Interactive Component feature. A product of that time spent was a template for gamepad menus. After releasing the article, some fellow Figma users reached out asking for the templates, so I decided to clean them up and write a short post on how to use them.
December 30, 2020
Messy wireframes, inconsistencies in flows and "Jabroni's that make trouble in my gym" (Real quote) How can we get this Boston based fitness startup organized with their designs?
October 15, 2020
The ever-expanding skill gap in Fortnite: Battle Royale is causing rifts within it’s community and players have begun to quit. How do we bring them back?
July 30, 2020
Video Game Addiction affects over 60 Million gamers globally. How can we help them build healthy habits while continuing to play the games they love?