A picture of me, Andrew

Andrew Still

UX/UI & Design Systems

Designing Design Systems to help you Design your Designs

Recent Blog Articles

From the ground up

August 11, 2021

The first of many parts to my series about creating and learning design systems. Follow along as I explore the design, technology, and operations that come with creating a design system.

Keeping it consistent: Design Tokens

June 21, 2021

Design systems have become a popular topic of discussion lately. The consistency, efficiency, and organization they bring can help perpetuate the mission and feel that a product is trying to convey. The advancement of these systems has driven me to my own deep dive, to learn how they work and how this value is provided. I walkthrough my process of setting up a Design System that includes work in Figma, Zeroheight, and StyleDictionary.

Interaction templates for gamepad and controller prototyping in Figma

May 11, 2021

In my previous article, I explored gamepad/controller menu prototyping using Figma’s new Interactive Component feature. A product of that time spent was a template for gamepad menus. After releasing the article, some fellow Figma users reached out asking for the templates, so I decided to clean them up and write a short post on how to use them.


Optimizing Early Stage Iteration with Atomic Design

December 30, 2020

Messy wireframes, inconsistencies in flows and "Jabroni's that make trouble in my gym" (Real quote) How can we get this Boston based fitness startup organized with their designs?

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Using UX to Increase Retention in Competitive Video Games

October 15, 2020

The ever-expanding skill gap in Fortnite: Battle Royale is causing rifts within it’s community and players have begun to quit. How do we bring them back?

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Health Points

July 30, 2020

Video Game Addiction affects over 60 Million gamers globally. How can we help them build healthy habits while continuing to play the games they love?

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